Rules for Jousting
SET 1:
- Knights who joust run 4 courses. If a knight gets hit in one of these he shall be vanquished.
- If a knight splinters 2 lances and the other only 1, the one with 2 wins
- If a knights shatters 2 lances by hitting his opponent a tie shall be declared.
- If the horse and knight fall the person who knocked them off wins
- Lance staves shall not be judged if they are broken crosswise
- If within the four courses each knight splinters two staves they each strike again.
- If a player dops his lance the other must raise his lance and not strike them
- There should be four judges in place to ensure the knights who have jousted the best are declared winner
SET 2
- Only Nobles can compete in jousting.
- Competitors must have their own armor and horse.
- 3 lances can be used in a match.
- The squire is the only one that can talk to the knight during the joust.
- To end the match you must knock your opponent off their horse.
- Winners choose to take the loser's armor or horse or claim another prize.
SET 3:
- A fence is located between the jousting grounds.
- Players are positioned on opposite sides.
- Only the jousting lance can reach over the fence.
- Jousting lance must be held up over the player.
- Once signaled both players will ride their way to the other end of the fence.
- Both players have equal opportunities to knock each other off by using their lances.
- The point is to knock the other person off of their horse.
- The opposing player must stay mounted on the horse.
- If neither falls off after 7 rounds the one with the most points wins.
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