Friday, May 20, 2016

Rules for Jousting

Rules for Jousting

SET 1:
  1. Knights who joust run 4 courses. If a knight gets hit in one of these he shall be vanquished.
  2. If a knight splinters 2 lances and the other only 1, the one with 2 wins
  3. If a knights shatters 2 lances by hitting his opponent a tie shall be declared.
  4. If the horse and knight fall the person who knocked them off wins
  5. Lance staves shall not be judged if they are broken crosswise
  6. If within the four courses each knight splinters two staves they each strike again.
  7. If a player dops his lance the other must raise his lance and not strike them
  8. There should be four judges in place to ensure the knights who have jousted the best are declared winner
SET 2
  1. Only Nobles can compete in jousting. 
  2. Competitors must have their own armor and horse. 
  3. 3 lances can be used in a match. 
  4. The squire is the only one that can talk to the knight during the joust.
  5. To end the match you must knock your opponent off their horse. 
  6. Winners choose to take the loser's armor or horse or claim another prize.
SET 3:
  1. A fence is located between the jousting grounds.
  2. Players are positioned on opposite sides.
  3. Only the jousting lance can reach over the fence.
  4. Jousting lance must be held up over the player.
  5. Once signaled both players will ride their way to the other end of the fence.
  6. Both players have equal opportunities to  knock each other off by using their lances. 
  7. The point is to knock the other person off of their horse.
  8. The opposing player must stay mounted on the horse.
  9. If neither falls off after 7 rounds the one with the most points wins.
Sources:






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