Friday, May 20, 2016

Medieval Games

Medieval Games 

Hide N Seek:
  1. Use whatever hiding place you can find
  2. Restrictions and limits are set up by all players
  3. One of the players must be "it"
  4. The rest of the players must hide
  5. The person "it" looks for them
  6. The first person to be found is "it" on the next round
Materials:
players


Source:
http://www.lscacamp.org/portals/0/medieval%20games%20and%20recreation.pdf

Tag:

  1. Everyone decided on who will be "it"
  2. The person "it" must chase around the other player
  3. If the person "it" gets tagged then they are automatically it
  4. There may also be a base
Materials:
players 




Pick-up Stick:

  1. 2 plus players are necessary
  2. All players must try to pick up the most sticks
  3. A bunch of 6-8 sticks are dropped onto a table top
  4. Each players gets a turn to try to pick up a stick from the pile without moving the others.
  5. If any sticks move during an attempt his/her turn ends 
  6. If the player successfully removes a stick they get another turn.
  7. The game is over when the last stick is removed
  8. The player with the most sticks wins the game
Materials:
6-8 wooden sticks
table





Tug O War:

  1. All ages can play this game
  2. You need two teams and a rope
  3. Competitors should wear gloves while playing
  4. Played with a hazard like a wall, mud puddle, or a stream
  5. Each team pulls on the rope and make the other lose their balance
  6. To loose a team has to be in the hazard or surrender
Materials;
rope
hazard



Horseshoe:

  1. set up a target
  2. Attempt to throw the horseshoe at the target
  3. The closer the player gets to the target the more points that they get.
Materials:
Horseshoe
wooden stick


Stone Throwing:

  1. Gather stones
  2. Choose a target
  3. Throw stones at the target
  4. The player with the most accuracy wins
Materials:
stones
target



Ring Toss

  1. Collect hemp rope quoits and place a single wooden stick as the target
  2. Set up 10 stakes
  3. Players will attempt to toss a ring at the stick at every stake
  4. It can either be played in teams or two players
  5. Each time you make the ring go over the stick you get three points
  6. rounds are agreed on by all players
materials:
hemp rope rings
wooden stick



Marbles:

  1. Take turns tossing marbles at a target(wall, another marble, hole)
Material:
marbles
hole



Blind man's Bluff:

  1. A person is chosen to be "it"
  2. The person that is it must wear a blindfold over their eyes
  3. "it" has to try and catch the players
  4. The last person caught by it is it next round
Materials:
blindfold

  1. Players are given a bow and arrows.
  2. They must attempt to try and hit the designated target
  3. The target must be a distanced away from the player
  4. The closer the target hits to the bull's eye the more points
  5. participants must be supervised to make sure no one gets hurt
Materials:
Bow
Arrow
Target


Friday the 13th

 Friday the 13th

Friday the 13th is one of the most feared days by various people. They wear and carry good luck charms all day long to prevent bad things from happening. But the origin comes from the persecution of the knights Templar during the 14th century. The Knights Templar was a religious order of not married men. It was formed to defend the kingdom of Jerusalem and protect Christian pilgrims during crusades.
     The Christians donated their money and land to the order. It made the knights to become more wealthy. The Templars continued this for a while. While the knights were wealthy the King of France began to loose funds. He decided to go after the knights' funds. On a Friday the 13th King Philip IV demanded all Templars to be thrown into prison. These knights were then accused. They were accused of many crimes. Such as treason and heresy. The knights were not just arrested but they were also burnt throughout France.
     The pope disbanded the order because the whole mess had defiled his name. They were doing something that the church didn't exactly agree with so the pope disbanded it. After the Templars were disbanded they became the Freemasons. It mostly became a fearful day because the king of France wipeout most of France on Friday the 13th. People come up with many other theories. All of these theories cover up the origin of Friday the 13th.

Sources:
http://michaelspradlin.com/blog/2013/09/friday-the-13th-and-the-knights-templar/
http://www.independent.co.uk/news/uk/home-news/friday-the-13th-where-does-it-come-from-and-why-do-we-still-care-a7027366.html 
http://news.nationalgeographic.com/2016/05/160512-friday-13-knights-templar-superstition/

Rules for Melee

Rules for Melee

SET 1
  1. Nobles fight in groups rather than alone.
  2. Knights and nobles attacked each other on an open field.
  3. People who are part of this come from wealthy families.
  4. Should be part of the elite group.
  5. Must wear a full plate armor
  6. Blunted weapons were used
  7. The melee ended until there was one man standing

SET 2
  1. Teams were set up
  2. The battle took place in a large cast area such as the woods, hills, and near rivers.
  3. The knights hit the opposing team with lances
  4. They must try to get their enemy to fall of the horse.
  5. Knights had to fall to the ground
  6. Lances should be splintered and horses reared.
  7. It could be just a way to practice combat

SET 3
  1. There must be two horsemen
  2. Players must have full armor
  3. All of the players are given lances to use as weapons.
  4. Players charge at each other with the leveled lances
  5. Each attempt to get the other person to fall off of their horse.
  6. The battle is over when one person has fallen off of the horse.
Sources:

Rules for Dueling

Rules for Dueling

SET 1:

  1. The first offense requires the first apology.
  2. The decision is the seconds if they do not decide the matter must go to shots or a hit.
  3. If the lie is a direct offense the aggressor must ask for forgiveness.
  4. The parties engage until one is blooded, disabled, or anything like that the aggressor must ask for pardon.
  5. Forgiveness can take place after two discharges.
  6. Apologies cant be received after parties have taken ground.
  7. Challengers are not obliged to divulge his cause unless changed to do so.
  8. Cheating is considered an equivalent blow and must beg pardon to the public.
  9. Dumb shooting in the is admissible
  10. Challengers are not to be delivered at night 
  11. The challenged chooses the ground and distance
  12. Seconds load in presence of each other
  13. Firing should be regulated
  14. A miss fire is equivalent to a shot
  15. Shots must be at the same time and angle


Source: 
SET 2:
  1. The competitors must be respectful when meeting. 
  2. They are not allowed to leave the their positions without directions.
  3. Must be told to stand.
  4. Each of them has a loaded pistol.
  5. If after fire either is touched then the duel has ended. Their friends are not allowed to fight for them. 
  6. However if after an exchange of shots neither is hit the second player should approach the other and ask them if they could end the match. If they agree then it ends if not then it continues until one of them is hit.
Source:


SET 3:

  1. No limit to any perceived honor
  2. Dueling is a form to solve a dispute.
  3. Can be preformed by any local that's agreed by both principals
  4. Non lethal weapons can be used 
  5. Challenged shall choose the weapons 
  6. Apologies aren't accepted after both accept the duel.
  7. Each principal must have a second 
http://mancave.cbslocal.com/2012/07/20/the-rules-of-dueling-for-the-modern-man/  


Rules for Jousting

Rules for Jousting

SET 1:
  1. Knights who joust run 4 courses. If a knight gets hit in one of these he shall be vanquished.
  2. If a knight splinters 2 lances and the other only 1, the one with 2 wins
  3. If a knights shatters 2 lances by hitting his opponent a tie shall be declared.
  4. If the horse and knight fall the person who knocked them off wins
  5. Lance staves shall not be judged if they are broken crosswise
  6. If within the four courses each knight splinters two staves they each strike again.
  7. If a player dops his lance the other must raise his lance and not strike them
  8. There should be four judges in place to ensure the knights who have jousted the best are declared winner
SET 2
  1. Only Nobles can compete in jousting. 
  2. Competitors must have their own armor and horse. 
  3. 3 lances can be used in a match. 
  4. The squire is the only one that can talk to the knight during the joust.
  5. To end the match you must knock your opponent off their horse. 
  6. Winners choose to take the loser's armor or horse or claim another prize.
SET 3:
  1. A fence is located between the jousting grounds.
  2. Players are positioned on opposite sides.
  3. Only the jousting lance can reach over the fence.
  4. Jousting lance must be held up over the player.
  5. Once signaled both players will ride their way to the other end of the fence.
  6. Both players have equal opportunities to  knock each other off by using their lances. 
  7. The point is to knock the other person off of their horse.
  8. The opposing player must stay mounted on the horse.
  9. If neither falls off after 7 rounds the one with the most points wins.
Sources:






Saturday, May 14, 2016

Vocabulary

Vocabulary
Roman Catholic Church - the Christian church of which the pope, or bishop of Rome, is the supreme head.
Pope - the bishop of Rome as head of the Roman Catholic Church.
Cardinal - a high ecclesiastic appointed by the pope to the College of Cardinals and ranking above every other ecclesiastic but the pope
Archbishop - a bishop of the highest rank who presides over an archbishopric or archdiocese.
Bishop - an official in some Christian religions who is ranked higher than a priest and who is usually in charge of church matters in a specific geographical area
Priest - a person who has the authority to lead or perform ceremonies in some religions and especially in some Christian religions
Monk - a member of a religious community of men typically living under vows of poverty, chastity, and obedience.
Nun - a member of a religious community of women, especially a cloistered one, living under vows of poverty, chastity, and obedience.
Clergy - the body of all people ordained for religious duties, especially in the Christian Church.
Cathedral - the principal church of a diocese, with which the bishop is officially associated.
Church - a building used for public Christian worship.
Monastery - a building or buildings occupied by a community of monks living under religious vows.
Mendicant - begging; practicing begging; living on alms.
Friar - a member of a religious order, especially the mendicant orders of Franciscans, Dominicans, Carmelites, and Augustinians.
Abbey - a monastery under the supervision of an abbot or a convent under the supervision of an abbess.
Abbot - a man who is the head or superior, usually elected, of a monastery.
Abbess - a woman who is the superior of a convent of nuns.
Nunnery - a building or group of buildings for nuns; convent.
Sacraments - an important Christian ceremony (such as baptism or marriage)
Baptism - a Christian ceremony in which a small amount of water is placed on a person's head or in which a person's body is briefly placed under water
Eucharist -  spiritual communion with God
Confirmation - proof which shows that something is true or correct
Matrimony - the state of being married
Holy Orders - the sacrament or rite of ordination as a member of the Christian clergy, especially in the grades of bishop, priest, or deacon.
Penance -
a Christian sacrament in which a member of the Church confesses sins to a priest and is given absolution.
Extreme Unction - a former name for the sacrament of anointing of the sick, especially when administered to the dying. 
New Testament - the covenant between God and humans in which the dispensation of grace is revealed through Jesus Christ.


Monday, May 9, 2016

Medieval Shops

Medieval Shops
          
Interior of Medieval Blacksmith Shop

 
(PC: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLeLvOeqSfgR1q9TLDXHVcakh6i5M3vo1BFQBNXLHTVA6Ea-7wyuG8viNicjzQcuU3WheuyLC6bFueo8Ah8wZAMLpy5igDB8ECXvIAkvn5ns5GYJ3WzOU1fNbZgIgyFwBnpSRwCjWLZ7IC/s1600/Interior+of+blacksmith+shop+in+the+town+of+Aarberg.JPG
Peter Schreyer)

            
Interior Of Medieval Tannery
(PC: http://cityofcaves.com/wp-content/uploads/2012/07/Inside-Caves.png City of Caves)


    
Interior of Medieval Cooperage
( PC: http://www.rootsweb.ancestry.com/~flbbm/heritage/cooper/cooperagea04.jpg  Roots Web)

Interior of Medieval Tailor Shop
(PC: http://www.1st-art-gallery.com/  1st Art Gallery)
Interior of Glover Shop
(PC: http://shissem.com/tailor.jpg Heyshams of Yorkshire)
Interior of Carpenters Shop

(PC: http://thumbs.dreamstime.com/z/carpentry-tools-wood-workpieces-interior-workshop-workbench-hanging-wooden-walls-wooden-blank-finished-indoor-40959271.jpg DREAMSTIME)

Interior of Medieval Fullers House 
(PC: https://s-media-cache-ak0.pinimg.com/736x/78/fb/52/78fb52c1cb1ae82c60ba5390cff440b9.jpg Pinterest)

Interior of Medieval Bakery
(PC: https://s-media-cache-ak0.pinimg.com/736x/02/dc/bf/02dcbfece2639bb508a45007067fb068.jpg pinterest) 

Interior of Medieval Butchers Shop
(PC: http://paintingandframe.com/images-stretched-canvas/frans-snyders-the-butcher's-shop-print-L-48836.jpg  Painting and Frame)

Interior of Medieval Mill
(PC: https://c2.staticflickr.com/4/3207/2622571482_9d0dc515c8_z.jpg?zz=1 flickr)


Interior of medieval brewery
(PC: http://passingthru.com/wp-content/uploads/2014/09/at-stredoveka-krema-medieval-tavern-300x158.jpg passing through)

Interior of medieval cobblers shop
 (PC: https://s-media-cache-ak0.pinimg.com/736x/f9/e7/d8/f9e7d84f3a874007f447929eb00a83de.jpg pinterest)

Interior of a Medieval Barber Shop
(PC: http://www.1st-art-gallery.com/thumbnail/130761/1/Barber$27s-Shop.jpg 1st Art gallery)



Interior of Medieval Wheelwrights Shop
(PC: http://thumbs.dreamstime.com/z/victorian-carriage-wheel-shop-7463261.jpg Dreams time)

Interior of Medieval Tinkers Shop

(PC: https://s-media-cache-ak0.pinimg.com/236x/af/0f/79/af0f79f84d58b591cfe68605e016b110.jpg Pinterest )

Interior Of Medieval Potter  Shop
(PC; http://www.glynnislessing.com/blog/wp-content/uploads/2012/04/right-wall-pottery-shop.jpg Glynnis Lessing) 


How much farmland is needed to support 1 person in meters?
The farmland necessary to support one person is 4046.86 square meters.  





Friday, May 6, 2016

Vocabulary

Vocabulary
Town - a thickly populated area, usually smaller than a city and larger than a village, having fixed boundaries and certain local powers of government.
charter - a document, issued by a sovereign or state, outlining the conditions under which a corporation, colony, city, or other corporate body is organized, and defining its rights and privileges
Guild - an organization of persons with related interests, goals, etc., especially one formed for mutual aid or protection.
Guild Hall - (in Britain) the hall built or used by a guild or corporation for its assemblies; town hall.
Journeyman - a person who has served an apprenticeship at a trade or handicraft and is certified to work at it assisting or under another person.
Apprentice - a person who works for another in order to learn a trade: an apprentice to a plumber
Merchant - a person who buys and sells commodities for profit; dealer; trader.
Barter - to trade by exchange of commodities rather than by the use of money.
Carpenter - a person who builds or repairs wooden structures, as houses, scaffolds, or shelving.
Cobbler - a person who mends shoes.
Glover - a person who makes or sells gloves.
Blacksmith - a person who forges objects of iron.
Tinker - a person who travels from place to place mending metal utensils as a way of making a living.
potter - a person who makes pottery.
cooper - a maker or repairer of casks and barrels.
wheel right - a person who makes or repairs wooden wheels.
tanner - a person who tans animal hides , especially to earn a living. 
weaver - a person who weaves fabric.
baker - a person who makes bread and cakes , especially commercially.
butcher - a person whose trade is cutting up and selling meat in a shop.
inn - an establishment providing accommodations, food, and drink, especially for travelers.
tavern - an establishment for the sale of beer and other drinks to be consumed on the premises, sometimes also serving food.
barber - The barber surgeon is one of the most common medical practitioners of medieval Europe – generally charged with looking after soldiers during or after a battle
fuller - a person who fulls cloth
miller - a person who owns or works in a grain mill.
brewer - to make (beer, ale, etc.) by steeping, boiling, and fermenting malt and hops.   
stable - not likely to change or fail; firmly established.
craft guild - an association of workers of the same trade for mutual benefit.
merchant guild - a medieval guild composed of merchants.
wattle and daub - a material formerly or traditionally used in building walls, consisting of a network of interwoven sticks and twigs covered with mud or clay.